Friday, May 15, 2009

Darkfall Patch 5/15/2009 Highlights

Skill gain has increased significantly in all melee skills
Skill progression in archery has been increased significantly
You are now required to hit a valid target to gain skill in archery
Skilling up in magic has been increased significantly
Skill progression in spells requires the caster to hit a valid target

A few years ago I may not have liked these changes. Part of the reason MMO's are fun to play is the fact that they are persistent worlds where you gradually increase your avatar's power. I think it is definitely important to strike a good balance between character progression and grinding. As it stands, once the way to easy methods (hitting naked shielded afks with newbie weapons, shooting arrows into the air) were removed the grind in Darkfall was simply too time intensive. Not to mention, removing the previous unintended and easy methods for raising skills created a huge imbalance between those who took advantage and those who did not.

It really boils down to the subjective meaning of the words 'significantly increased.' Hopefully AV has made it so that leveling up skills by simply playing the game is now a viable endeavor.

Clan Mines/Quarries/Groves/etc now start out at 25% capacity and their regrowth rate has been increased

Great change. Camping server up so you can easily mine 1k resources is silly. By changing clan resource nodes to offer a steady stream of resources as opposed to a large chunk at server up with just a trickle throughout the day - AV has now created content that is worth fighting over throughout the day. Expect Hamlets to see a great increase in small scale PvP as raiding guilds try to control clan resources. This makes it much more viable for a non-asset holding guild to be able to farm the necessary rare ores for siege weaponry. As it stands now it is terribly difficult for an errant clan to gather the necessary mats for effective siege weaponry.

Player Journal and Clan pages now accessible trough external browsers. Go to http://web001.eu1.darkfallonline.com/darkfall and log in with your username and password

About time, now I don't have to waste my time in game managing this stuff!

Melee Range has increased: * Axes* Clubs* Greataxes* Greatclubs* Knives
Small adjustments made to melee reach depending on character race

Maybe Maharim/Orc have longer reach to make up for their larger hit box, and weapons other than polearms and swords will become more popular.

What are your thoughts?

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