Showing posts with label Ultima Online. Show all posts
Showing posts with label Ultima Online. Show all posts

Wednesday, March 25, 2009

Darkfall Online, We're Gonna Party Like its 1999!

The inspiration for this post is the comments section from a Broken Toy's post titled Darkfall Improving, Now In 1999 Instead of 1997. I've only been following Lum's blog for a few weeks now but I get the sense that he and many of his readers are of the mentality that games with full loot and limited in game systems to protect players (a la UO in 1999) are destined to fail because the PvPers will run everyone out of the game... This is an argument for another day but for now I just want to tie this into some of my current experiences with Darkfall.

To start, what's wrong with '99? I like playing Darkfall because it does remind me of UO pre-trammel. I quit playing WoW two years ago because it was so carebear (boring). I tried to get into WAR but its just one giant instanced battlefield in which there is no risk and no player investment. I canceled that account before my three months was even up.

Darkfall is an entirely different story. The game is fun even if it lacks a little polish and carebear content. Even mundane tasks can be entertaining and exciting because of the risk vs. reward aspect inherent in a full loot game with open PvP.

For example, the other day one of my guildmates decided to pick up armor smithing. Since the change to make nodes global instead of instanced it is no longer easy to farm crafting materials without leaving the safety of guard towers. Most of the nodes in town are always tapped out. A lot of carebears complained about this change but really it makes sense. A lot of people also complain about how long it takes to harvest a node, 10 seconds per attempt and each node contains around 40 resources. Factor in failed attempts and a single miner could easily take over 15-20 minutes to tap out a metal spawn. That is a lot of time to be standing out in the wilderness in an open PvP game. Add to that that you can't free look while in the middle of mining and you're very vulnerable.

From the perspective of a gamer who has only played single player games or an MMO like WoW which (outside of raiding) are designed to be easy for a solo, casual player, I can see how this seems like bad game design. The perspective of someone who played UO in '99 is very different. Back in those days you had to take your mining alt outside town guard protection with a pack mule. In other words, you had to take a risk (getting PK'd) in order to obtain a reward (ore). Risk vs. reward is essential to MMO games. If there is no risk to gathering crafting materials, then everyone will do it causing a massive imbalance on the supply side. Excess supply in turn depresses the final value of crafted goods. How can crafting be a viable objective for a player if the market is flooded with cheap goods and they can't get any return on their investment of time and materials? This is Macro Economics 101.

We've already seen the positive effects of the resource changes in Darkfall as iron and steedgrass prices have risen since the change to global resource nodes. Armorsmiths and tamers are already seeing higher prices for their finished goods. I'm only speculating but I imagine the net effect here is that crafters who know what they are doing will benefit in the long run from these design choices in Darkfall.

Back to my anecdote... so the three of us grabbed some pick axes and set out to gather some ore to help get our guildmate get started with armor smithing. By working together three of us were able to tap out each metal node we found in about 5 minutes and quickly move on. Staying mobile is a good way to survive in Darkfall. We were also able to position ourselves around each node so that we had complete 360 degree coverage keeping an eye out for hostiles. Just hearing footsteps or a spell going off in the distance kept us alert and raised the tension level. More tension = more fun, even if it is mostly false alarms, like someone running by naked on a mount, etc.

We were attacked once towards the end of our run though. At first we even spotted a lone Maharim trying to sneak up on us. We stopped mining and assessed the situation. Then more bogeys showed up behind a few trees in the distance. Playing it safe we sent our crafter running in the opposite direction with all of our ore. Two of us stayed behind to make sure he got away and before we knew it six Maharim we're charging our position. Six on two odds with just our newbie weapons, some crappy armor and no food, pots or regs against equipped players is a losing battle. Our main objective was to ensure our compatriot made off with the goods so we rush into the middle of their group to get their attention then went into parry mode forcing them to waste tons of stam to take us down. I finally ran out of stamina and died in a hail of arrows but it took them over a minute to kill me and our guildmate was already halfway to the closest bank with a backpack full of ore. Even though two of us died, getting our ore out safely made it feel like we had won in the greater scheme of things. Especially since they wasted a ton of arrows for a couple of pickaxes!

Too long, didn't read version: Risk vs. Reward is good, even crafting/gathering can be fun in open PvP games!

Related posts: Broken Toys - Darkfall Improving, Now in 1999 Instead of 1997

Tuesday, February 24, 2009

"I will give them something they have never seen before"

Welcome to Evil Bastages - Chronicles of an Veteran MMORPG Guild in Darkfall Online.

In the epic film Gladiator, as Maximus prepares to fight in the collosseum he declares to Proximo, "I will give them something they have never seen before." Today, on the eve of the European launch of Darkfall Online I am establishing this blog to give you something you have never seen before. An in depth look into the world of Darkfall Online through the eyes of a successful online PvP guild, the Evil Bastages.

1) Who am I?
In the MMO world the handle I go by is Grimhawke. I started using the name in the AOL days playing DragonRealms online, a text-based MUD. Yes - I am a closet nerd. Surprisingly enough, the game still exists. Eventually one of my best friends introduced me to Ultima Online around 1997. At the start the two of us were complete newbs just trying to train our characters skills and kill some lich lords or something. His first character was WaRGoD, a dexer while I started Grimhawke a tamer mage. Gradually we got our skills GM'd, I started running around with a pair of Dragons named Hoi and Chubes and we got into the PvP scene on the UO Atlantic Server. The first real guild we joined was an Anti-PK guild called Lords of Krynn (LOK). It was a heavy RP "goodie" guild and that really didn't match my play style. As it turns out, the original founders of the Evil Bastages, Oakbow, Grey and Kaz were all former members of LOK who wanted to take advantage of the freedom UO allowed by PKing everyone. Around the time the faction system was released in 1998 I turned to my true colors and defected as well. So that was how I became a member of the Evil Bastages. And now here we are. It's been a decade and we're still going strong. The history of EB in itself deserves its own post, so keep an eye out for that one.

2) Why am I blogging?
Previous attempts at a real website for the guild have never been long lived. It's not that we can't do it (some of us do it for a living, myself not included) but generally we're just to busy killing in whatever game we're playing to do it. We've at least maintained very active guild forums since the guild was formed. Still, I've always wanted something more official than just forums to represent the face of the guild. Unfortunately, in spite of the fact that I started out majoring in CompSci in college, I ended up in Economics and Mathematics so I'm a very amateur web designer. With the proliferation of blogging, and Darkfall's EU launch right around the corner - I figure now is as good a time as any to bring EB into the Web 2.0. Plus the Darkfall Beta servers have barely been available the past few days.

3) What can you expect from this blog?
Disclaimer: I am not a blogger. This is my first blog. Results may vary. I don't even have that much time to play Darkfall so we'll see how much content I am able to produce here. This will definitely be a work in progress.

I do hope to post a history of the guild for the benefit of the community and our own members at some point. I will try share anecdotes and stories from our experiences in Darkfall Online, as well as make an effort to disseminate and comment on new info, patches, etc. I strongly dislike narcissism and idiocy so I will try to carry out the above as objectively, accurately and in as good taste as possible.

From time to time other Evil Bastages may make guest appearances as well. The other members of the guild are all experienced MMO vets and can offer some different perspectives. We'll have to break that in slowly though as some of them are real bastards! (e.g. killing each other) If it works out, it could become a regular thing.



4) How can you participate?
Feel free to leave comments, email me suggestions. I'll make an effort to leave things as raw and un-moderated as possible but I know how the internet can be. We'll just have to see how things play out.

You can always stop by our boards to say hello or rant about get killed.

Lastly, If you're playing Darkfall, please carry around lots of loot. We will be coming around to collect it shortly. Let's all hope that Darkfall Online is a success.