Friday, April 17, 2009

A moment of silence please... R.I.P. Shadowbane

I hate to be the bearer of bad news but I am sorry to report that after six years Shadowbane will be shutting down it's servers for the final time on May 1st, 2009. Xanther has posted a regretful but proud farewell to the community on the Shadowbane Chronicle website.
I haven't played SB since quitting in 2005 to focus on real life but I still have ton of fun memories. I remember our early days under the Rolling 30's nation - the weeklong battle culminating in the fall of Compton versus what seemed at times like the entire server was epic. At the time I played a max CON dwarf priest and remember a particular battle where we were taking heavy casualties but somehow managed to pull of a chain of rezzes to turn the tide.

While the ashes of Compton were still burning, the Rolling 30's dispersed and fled to EVE, we took up the banner of war under our own symbol, the red noose. We made our intentions clear to the Scorn community, and followed through with our actions, razing city after city. I remember creating my Aracroix Scout around this time, and using him to tracking incoming enemy stacks to be routed before they could even see our city walls. On the offensive, seeking out enemy scouts to keep our movements hidden and turning the hunters into the hunted, killing enemy assassins looking to take out our healers and glass cannons.

With Scorn conquered we moved to Vengeance. Here the competition was even greater. We had generated large amounts of hate throughout our campaign on Scorn and many sought to take us down. We developed extremely focused high def spec groups that could stand against superior numbers and emerge victorious. More wars were waged and more cities were burned. Through it all EB main stood tall and imposing. Many enemies threw themselves against its walls only to die in a (metaphorical) fire.

Anyway, long story short, SB will be missed. SB's character building, along with it's siege system, city building, armor/weapon crafting & resource, and nation/guild systems were some of the best of any MMO. I fully believe had they not been plagued by such a bad launch and the ongoing SB.exe issue, many of their innovative design solutions would have been viewed in a more successful light - and we might actually have seen more of them implemented in todays' MMO market.

*Edit, EB main did burn once, at the end of Scorn, but only because the CSR's set it on fire:

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